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For more information, please see full course syllabus of Introduction to Java
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Program Design & Development

  • Object-Oriented Programming is based on designing the program as interacting objects in hierarchies of classes
  • Top-Down Design and Development is a design methodology in which you first define and implement the “big-picture” layout of the program, then go to lower levels of detail
  • Reusable Code refers to debugged and tested libraries, classes, or code fragments that can be reused in other projects
  • Team Development is splitting a software project into pieces that are worked on simultaneously by different team members
  • A Data Structure is a way of organizing data combined with methods of accessing and manipulating the data
  • A User Interface is the behavior of a program as it interacts with a user
  • Specifications are detailed descriptions of what a piece of software should do and how the parts interact with each other and with the user

Program Design & Development

Lecture Slides are screen-captured images of important points in the lecture. Students can download and print out these lecture slide images to do practice problems as well as take notes while watching the lecture.

  • Intro 0:00
  • Roadmap 0:41
  • Object-Oriented Programming 1:20
    • Definition
    • Encapsulation
    • Polymorphism
  • Top-Down Design and Development 5:56
    • Top-Down Design
    • Top-Down Development
  • Reusable Code 8:47
    • Definition
    • Example to Reusable Code
  • Team Development 11:36
  • Team Development 15:03
    • Adding Another Developer
  • Data Structure 19:28
    • Definition
    • Examples
  • User Interface 20:53
    • Definition
  • Specifications 24:19
    • Definition
    • 2 Important Purposes for Specifications
  • Summary 27:27