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From Gamers to Readers

Now everyone from schools, libraries, publishers, and authors is embracing video games as the link to bring children to reading. Some books, such as PJ Haarsma’s “The Softwire: Virus on Orbis 1,” have accompanying video games which require knowledge from the novels to advance. Libraries inspired by new theories, such as how video games teach players to quickly absorb information and formulate strategies, now regularly hold competitions for popular games such as Super Smash Brothers Brawl and Dance Dance Revolution. Rick Riordan, a popular author, believes that games and books are alike in that gamers/readers are “looking to be dropped into an intriguing story and to become a character in the story.”


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